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Marker states

info

This page only explains the management of marker states from the project settings. To better understand the wider concept and to get more details, please visit the marker states section.

Scrolling to the second category, or clicking the corresponding button in the project settings navigation bar, opens the Marker states section.

Category

[Showcase of the Marker states category button in the project settings]

Marker states settings

[Showcase of the Marker states page in the project settings]

The Marker states section is used to manage marker states and default resource properties. It is divided into two subsections:

1. Marker states

This subsection is used to manage all marker states and sub-states within a specific project. Changes made here apply only to the current project.

MS MS

[Showcase of the Marker states section in the project settings]

1.1. Templates

This part allows you to apply predefined marker state templates to the project.

Temps

[Showcase of the Template section of the Marker states section in the project settings]

To apply a template:

1. Click the Template option dropdown box

Selection temp

[Image for step 1]

2. Select a marker state template from the displayed list

Selecting temp

[Image for step 2]

3. Click the Use Template button

Use template

[Image for step 3]

1.2. Manual marker state management

Ms_ms_ms

[Showcase of the Manual marker state management in the Marker states project settings]

Below the Templates section is a visual structure representing all current states and sub-states existing inside the project. It consists of boxes:

  • Each box represents a state or sub-state
  • Indented positioning and connecting lines indicate hierarchy (parent–child relationships)
  • A state placed under another is its sub-state

Hierarchy

[Showcase of how the hierarchy lines indicate the relations between the state boxes]

Each state box includes:

  • The state name
  • A Settings button (edit)
  • A Delete button
  • A Create sub-state button (adds a child state)

Box include

[Showcase of the individual parts of the state boxes]

At the top of this section are two buttons:

  • Add state to set (top-left): creates a new top-level state
  • Create template from current states (top-right): saves the current structure as a reusable template

Top buttons

[Showcase of the two buttons on top of the section]

1.2.1. Create a state or sub-state

There are two possibile ways that a [state] can be created:

  • Add state to set creates a top-level state
  • Create sub-state creates a sub-state under the selected state Steps:
1. Press the Add state to set or Create sub-state button

1stateadd

[Image for step 1]

2. Enter the state name in the State name textbox inside the pop up window

2stateadd

[Image for step 2]

3. Choose a color in the Color section of the pop up window

3stateadd

[Image for step 3]

4. Press the Save State button

4stateadd

[Image for step 4]

1.2.2. Edit a state

Each existing state or sub-state can be edited:

1. Click the Settings button next to a state or sub-state

1editstate

[Image for step 1]

2. Modify the name and/or color

2editstate

[Image for step 2]

3. Press the Save State button

3editstate

[Image for step 3]

1.2.3. Delete a state

Any existing state or sub-state can also be delted:

1. Click the Delete (trash) button next to a state or sub-state

1statedel

[Image for step 1]

2. The state is removed

1.2.4. Create a template from current states

To reuse the current state structure in other projects:

1. Press the Create template from current states button

1tempmsmsms

[Image for step 1]

2. Enter a template name

2tempmsmsms

[Image for step 2]

3. Press the Create Template button

3tempmsmsms

[Image for step 3]

2. Default resource properties

This subsection allows you to define default property keys that will be automatically available for all markers in the project.

Defresprop

[Showcase of the Default resource properties section of the Marker states project settings]

2.1. Add a property key

This section serves to add a property key that will be automatically avaiable for all markers in the project

1. Enter a name in the New property key field

1addedefprop

[Image for step 1]

2. Select a property type (e.g., Volume, Pressure)

21addedefprop 22addedefprop

[Images for step 2]

3. Select a default unit (if applicable)

31addedefprop 32addedefprop

[Images for step 3]

4. Click Add

4addedefprop

[Image for step 4]

2.2. Property key list

Below the input section is a list of all existing property keys.

Each row contains:

Prop list

[Showcase of the Property key list in the Marker states project settings]

2.2.1. Change default unit

In the property keys, the default unit can be modified (if available):

1. Click the dropdown in the Default unit column

1unit

[Image for step 1]

2. Select a new unit

2unit

[Image for step 2]

3. The change is applied immediately

2.2.2. Delete a property key

Any existing property keys can be permanently removed from the project:

1. Click the Delete button in the corresponding row

Delprop

[Image for step 1]

2. The property key is removed